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“Source code is fluid,” he says, “so it’s a snapshot of a certain place and time that is not really set up to be navigated without a lot of time and effort, but still could be hugely damaging to a team if they have proprietary or licensed code in there. If a hacker does indeed have the GTA VI source code, Rockstar’s woes could get even worse-because, Gonzalez notes, that code “shows how we write the game.” Another developer with over 20 years of experience working on AAA titles, who requested anonymity to speak freely, tells WIRED that “it’s bad but also pretty complicated.” Here, he says, leakers do real harm. The trailer, which you can watch below, also. (Rockstar has said it does not currently expect “any long term effect on the development of our ongoing projects.”) Just moments after it leaked on social media, Rockstar Games has officially revealed the trailer for Grand Theft Auto VI. “Leaks usually mean delays,” says former Activision Blizzard developer Jessica Gonzalez, if companies defer resources to the investigation and prevention of more leaks. In some cases, it can lead to excessive crunch.
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Those repercussions go further, sometimes creating a trust vacuum for departments thought to have been the source of the leak. It can create barriers between developers and their community, and create increased security and secrecy around projects. Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features. “Then iterate.” The video ends with a look at the final version, a glossy city brimming with color. “Its goal is to represent the gameplay experience as closely as possible,” he tweeted. On Twitter, Naughty Dog developer Kurt Margenau posted an early build of a car chase featuring hero Nathan Drake driving a jeep down what looks like a 3D graph, road neatly squared, past buildings that could be made of children’s building blocks. Much of this is driven by a misunderstanding of how development works, and how games will appear when they’re finished. Players have already been critical of Grand Theft Auto VI’s leaked build and how the game-still in progress-looks. “And you are getting endless negative comments about it, which you can’t defend because then you’re just giving oxygen to a bad moment.” And the knock-on effects can be even worse. “You work for years on a project and then a partially finished version of it is online,” says longtime creative director Alex Hutchinson, whose projects include Assassin’s Creed III and Far Cry 4. Gamemakers WIRED spoke to describe it as a demoralizing, even demotivating incident. Content leaks are a development nightmare. In the immediate aftermath of the GTA VI leak, Take-Two’s stock dipped and the company assured investors it had “taken steps to isolate and contain this incident.” But the real impact may not be felt for some time.